![skyrim pc head tracking and voice type skyrim pc head tracking and voice type](https://i.ytimg.com/vi/g_rjBrGuSKc/maxresdefault.jpg)
Depending on the face you might not notice any changes.Ī good value for an expression (like surprise or anger) is 70 in Beth games or up.
![skyrim pc head tracking and voice type skyrim pc head tracking and voice type](https://i.ytimg.com/vi/ZVTdp6Fxm8g/maxresdefault.jpg)
The new face-system is not so "moveable" like it was in Oblivion. Just choose the emotion type of your choice and play around with the value, BUT be aware The values are set Neutral - 50 what is exactly "no impression", standard value, if you put in a line of dialog.Ĭould they have "expressions"? Sure. Nearly all NPCs in game have no expression. Only explaining - regarding the impressions on NPCs - without saying toooo much to that. So I guess that's my request: a broader range of facial expressions for everyone, and both them and head-tracking to be applied to the player character.
![skyrim pc head tracking and voice type skyrim pc head tracking and voice type](http://lendingpowerful.weebly.com/uploads/1/2/4/7/124799008/200152336.jpg)
I guess prior to the release of the CK next year it's going to be hard to guess whether it's even possible, but does anyone have any thoughts?įor that matter, it would be nice to broaden the scope of the other characters' facial expressions too, since they're also very static: I mean does Lydia really need to look slightly irked at all times? I know Skyrim is tough, but I would expect people to smile at least occasionally: I don't think I've seen a single person smiling. It would be nice if this could be changed. I feel it stops me developing a connection with my character, and if I don't have a connection there, I don't really get much of a connection with anything else either. Absolutely no response to anything.Īlthough it's a minor thing in itself, I actually find it slightly immersion breaking as well as being a bit creepy. One of the less welcome hold-overs from the work done on Bethesda's game engine via the recent Fallouts is that for some reason, they've removed any interaction between the player character and their environment: whereas in Oblivion their expression would often change based on how much they liked someone (or not!) or just how irked they were in general, and the PC would also look at people and creatures as they were passing, in Skyrim there's nothing at all.